I’m just gonna start off saying, I basically assembled this build myself and it’s the first I’ve ever done something like this, so go easy on me ok 6__9 One of my favorite things about GW2 is the variety in playstyles is reflected in the variety of builds you can make; you can take one or two mechanics that you really enjoy playing, and construct a whole build around it. I have fun with it, so I thought I’d share for anyone’s interest. I’m gonna start with the core mechanics or purpose my build is built around.
The Purpose of this Build
While leveling my guardian, I decided very early on that I loved blocking attacks and healing to stay alive. As I moved through higher levels of play, I grew to appreciate the ones who were able to stay alive longer than anyone else to kite mobs and rez everyone in tough situations with PUGs. When I found out that condition damage bypasses toughness and affects vitality directly, I decided to build around Vitality in order to be able to absorb as much damage as possible. With a high vitality stat, you kinda also need Healing in order to make the high health manageable, right? And I dunno about you, but the rush of being on death’s door and then healing back almost to full immediately never fails to make me feel awesome. Out of that thinking, with a little of the standard Altruistic Healing/Empowering Might mechanic worked in, this build was born.
The core stats are Vitality and Healing with a little Precision (to make as much use of AH/EM as possible). This isn’t a DPS build, sorry. Here is the build on buildcraft if you wanna look it over yourself. Note: listed is the gear I already have or am about to obtain; like, you don’t need the ascended staff for it to work, I just happen to have one. mess with it and replace things with whatever fits your means better.
read on for more detailed breakdown of gear, and if you get the picture already skip to the bottom for playstyle!